They also showcase Wildermyth’s wonderfully thematic writing and tongue-in-cheek appreciation of the Norse fantasy setting. Either way, they are fantastic bite-sized bits of character development that see your heroes wrangle with monsters and mystical phenomena. These stories might happen before a battle, when you scout a new tile, or occur as side quests that you choose to undertake. As you travel around the game’s tile-based fantasy setting, the Yonderlands, you encounter all sorts of mysterious events and opportunities. Procedurally-generated character stories are another defining factor of Wildermyth. This adds a dash of roguelike synergy as you stack them to create powerful combos. As characters defeat enemies they level up, letting you choose from a set of randomly selected class abilities. This makes it easier for newly rolled characters to enter the game, but also adds an element of expendability as with old school renaissance tabletop RPGs. The character creation system is also appealingly simple: you either roll a random character or choose three defining hooks and a class. It’s a great little feature that complements Wildermyth’s emergent character stories, letting you hold on to your personal favourites. There are multiple ways to make a Legacy character: keep them alive until retirement, build a monument if they die, or choose them as your Legacy hero when the campaign finishes. On top of the five set narrative campaigns in Wildermyth, you can also play randomly generated campaigns or Legacy campaigns that allow you to use your favourite heroes from those you’ve previously completed.
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